Other people’s work

Credits

None of this gets made alone. Everything below was made by somebody else and used here, with what each licence asks for.

Asked for

These licences require the credit. It is given here.

  • m6x11 Typeface

    by Daniel Linssen · Free to use with attribution

    The body typeface in the sports games. The author asks for credit in exchange for free use, which is the least anyone could do.

    Used in Backyard Blades, Sandlot Sluggers, Sandlot Showdown, Screwball Bowl, Top Corner

  • three.js Library 0.170.0

    by the three.js authors · MIT

    The renderer behind all of it. MIT asks that its notice travel with the code, so the full text is reproduced below.

    Used in every 3D game on this site

  • Godot Engine Engine

    by Juan Linietsky, Ariel Manzur and contributors · MIT

    Those two are built in Godot and hosted on itch.io rather than here.

    Used in Rushdown Arena, Vendetta

Given anyway

Public domain, or free with no strings. Nothing obliges the credit — it is here because these people gave their work away and that deserves saying out loud.

  • upheaval Typeface

    by Ænigma · Listed "100% Free" on dafont

    The display typeface — every scoreboard and title card in the sports games.

    Used in Backyard Blades, Sandlot Sluggers, Sandlot Showdown, Screwball Bowl, Top Corner

  • Quaternius 3D models

    by Quaternius · CC0 (public domain)

    Characters, monsters, weapons and props. CC0 asks for nothing at all; credited because a huge amount of this site would not exist without that generosity.

    Used in Runegate, Spiral Tunnel, Bannerfall

  • Kenney Sound effects

    by Kenney · CC0 (public domain)

    Impact, RPG, sci-fi and UI sound sets. Also CC0, also credited anyway.

    Used in Bannerfall

Licence text

MIT asks that its notice be included wherever the code goes. Reproduced in full.

three.js

The MIT License

Copyright © 2010-2024 three.js authors

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

Everything else is made here: the music, the art, the 3D models that are not listed above, and every sound effect that is not Kenney’s — most of the games synthesise their audio at runtime and generate their textures at boot, so there are no files to credit.