Other people’s work
Credits
None of this gets made alone. Everything below was made by somebody else and used here, with what each licence asks for.
Asked for
These licences require the credit. It is given here.
- m6x11 Typeface
by Daniel Linssen · Free to use with attribution
The body typeface in the sports games. The author asks for credit in exchange for free use, which is the least anyone could do.
Used in Backyard Blades, Sandlot Sluggers, Sandlot Showdown, Screwball Bowl, Top Corner
- three.js Library 0.170.0
by the three.js authors · MIT
The renderer behind all of it. MIT asks that its notice travel with the code, so the full text is reproduced below.
Used in every 3D game on this site
- Godot Engine Engine
by Juan Linietsky, Ariel Manzur and contributors · MIT
Those two are built in Godot and hosted on itch.io rather than here.
Used in Rushdown Arena, Vendetta
Given anyway
Public domain, or free with no strings. Nothing obliges the credit — it is here because these people gave their work away and that deserves saying out loud.
- upheaval Typeface
by Ænigma · Listed "100% Free" on dafont
The display typeface — every scoreboard and title card in the sports games.
Used in Backyard Blades, Sandlot Sluggers, Sandlot Showdown, Screwball Bowl, Top Corner
- Quaternius 3D models
by Quaternius · CC0 (public domain)
Characters, monsters, weapons and props. CC0 asks for nothing at all; credited because a huge amount of this site would not exist without that generosity.
Used in Runegate, Spiral Tunnel, Bannerfall
- Kenney Sound effects
by Kenney · CC0 (public domain)
Impact, RPG, sci-fi and UI sound sets. Also CC0, also credited anyway.
Used in Bannerfall
Licence text
MIT asks that its notice be included wherever the code goes. Reproduced in full.
three.js
The MIT License Copyright © 2010-2024 three.js authors Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Everything else is made here: the music, the art, the 3D models that are not listed above, and every sound effect that is not Kenney’s — most of the games synthesise their audio at runtime and generate their textures at boot, so there are no files to credit.